![]() The company has subsequently developed in the console download field, having eleven titles released or soon to be released on XBLA, plus two titles on PSN (PS3). In 2006, Stainless was sub-contracted by Blitz Games to develop one of their three Burger King games, PocketBike Racer. Subsequent versions of the franchise ( Carmageddon TDR 2000) were contracted by SCi to other developers and Stainless Games had no involvement. Stainless released a sequel, Carmageddon II in 1998. This was launched amidst much controversy over its violent content in 1997 but received high review scores thanks to its compelling gameplay and many ground-breaking features (including a fully featured physics engine - a world-first for video games). Starting with sub-contracted 3D engine work for Argonaut Games, and developing medical multimedia titles for the Times-Mirror Company, the company went on to develop what later became Carmageddon for SCi. Before Stainless Games, Buckland was a freelance programmer and Barnden was a senior designer at Conran and The Body Shop. īuckland was the lead programmer on Carmageddon and Carmageddon II: Carpocalypse Now and Barnden was the lead artist on both. ![]() It was originally located in "The Cottage" on the Isle of Wight. ![]() Originally named Stainless Software, the company was founded in August 1994 by lead programmer Patrick Buckland and design director Neil Barnden. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |